InfinityMods / FishingForTrouble

A mod by Yovaneth's with EE and EET support
http://www.shsforums.net/forum/550-fishing-for-trouble
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Issues from SHS #16

Closed TotoR115 closed 9 months ago

TotoR115 commented 10 months ago
  1. The innkeeper in the village of Port-whatsitsname - once restored - when asks about his daughter's piano, talks about Duke Eltan of Athkalta. Except Athkalta - and the rest of Amn, presently, are ruled by the Council of Six.

  2. Finding the door for the guy with the key to the lighthouse was tricky and I went by it many times

  3. The dialog with Demons when Edwin was in the party but was not in the lighthouse area stumped me, until I eventually checked the Deamon's .dlg file for clues.

  4. Initially I just ran by the traps(speed) of the dead and got the key. I also wanted to try the potions, but when one of my party NPCs used it, he still could not get by the traps. Does it need to be the main character?

  5. Caravan forces never went hostile no matter what dialog options. I could steal the lotus without hostile. The lotus would not burn unless caravan forces were dead. They died one by one without going hostile.

  6. After getting Gelterath to restore Porthpentyrch, Gelterath and the other two could not be found before a week (near boats) or after (in Blue Harpy). Porthpentyrch was corretly replaced with the restored village version. I suppose I could have used CluaCreateCreature or foiund the correct global to tweak, but forum information made me realize the quest was basically done....so I just left things there. I read that the only thing after that would be to find Elminister in the Den of Seven vales and he was not there, either. (http://www.shsforums.net/topic/56638-mod-bugs/?p=585715)

  7. I killed the Tanarr'i. Yeah. Why? He's an evil demon that says he's trapped. When you kill demons, they return to their home plane. Apparently that is also the case for him. Resolving nicely the Tanarr'i questline. Except of course, the mod doesn't make him respawn, and doesn't expect you at all to kill him. http://www.shsforums.net/topic/56638-mod-bugs/?p=606841

TotoR115 commented 10 months ago

All fixed in #17

fixed in #11 and #18

last one:

Not an issue:

ALIENQuake commented 9 months ago

@TotoR115 Ready for new release?

TotoR115 commented 9 months ago

One more PR: I am not found of the trigger use for ghoul transformation and I would like to restore ghoul portrait for Player 1 if possible.

ALIENQuake commented 9 months ago

@ALIENQuake Sure! Regarding Ghoul, I've done some investigation here: http://www.shsforums.net/topic/60774-help-needed-lets-finally-nail-ghoul-potion-bug/

TotoR115 commented 9 months ago

@ALIENQuake I have taken a look to this post of yours, and the actual potions work like your "bad" items.

It works like this:

issues with that:

The "good" items that you point in your first post tranform you directly in ghoul and remove direcly the transformation. Lastly for the explosion, I have no issues with those actual potions, I can't reproduce this bug.

ALIENQuake commented 9 months ago

Thank you very much for your support! I will release updated version in the upcoming days.