Remove initial: MODIFIER, COLLECTION, EFFECT_, etc. Make sure they are always the same
Requirements:
Impact, Likeliness, Reverse is always 0 [OK, already not used]
Inverse is used
Persistent is used 5x (looks like Permanent for reqs)
ProgressWeight - 1 virtually always TODO: make ‘1’ as default not displayed
4 - for sci victory condition, counts points
0 - for victories, to not (?) count as points?
Triggered is mostly 0, 1 in 14 cases - relate to triggered events
Remove initial: MODIFIER, COLLECTION, EFFECT_, etc. Make sure they are always the same Requirements: Impact, Likeliness, Reverse is always 0 [OK, already not used] Inverse is used Persistent is used 5x (looks like Permanent for reqs) ProgressWeight - 1 virtually always TODO: make ‘1’ as default not displayed 4 - for sci victory condition, counts points 0 - for victories, to not (?) count as points? Triggered is mostly 0, 1 in 14 cases - relate to triggered events