Many abilities are assigned to all player units via 'effect grant ability' and collection 'all player units'. The game decides which is actually active based on TypeTags table.
It makes sense to filter the wrong classes out - this will make the tooltips much more readable.
The change is best to be made in RegisterModifierForUnit function.
Many abilities are assigned to all player units via 'effect grant ability' and collection 'all player units'. The game decides which is actually active based on TypeTags table. It makes sense to filter the wrong classes out - this will make the tooltips much more readable. The change is best to be made in RegisterModifierForUnit function.