Open Infixo opened 1 year ago
Yes, I agree, this was actually my initial idea, I called that "a danger factor", i.e. to assess how dangerous are the closest civs and according to this adjust the military strength. It was just a lot coding and I implemented much simpler version, leaving this for later.
This is an original idea for supporting strategies. [from Steam workshop] theoutcasthermit 29 Apr, 2021 @ 10:24pm I think AI should only consider its neighbors' military strength for building an army, civs at the other end of the world seem irrelevant. A player would also behave like that unless they pursue domination victory theoutcasthermit 29 Apr, 2021 @ 10:25pm And just neighbors they are not allied with or they would potentially go to war against, either defensive or offensive. Like an arms race