Open Infixo opened 1 year ago
Meeting other civ that is better does not mean automatically a strategy reversal. Strategy is based on scoring. Each strat is scored according to situation. If there is a better civ, then a malus is applied but even with the malus this strat still can be the best one. HOWEVER. I agree that in early eras AIs should focus on generic development. But this is what supporting strats are for. Also, MAYBE the "strength" of the victory strat could be implemented. Like, in the early eras focus would be "lighter" and later much "stronger".
[from Steam workshop] Raphael 21 Jan, 2019 @ 3:26pm Is it really a good thing to make the AI focus that early on one victory condition? Even if it can change that according to the circumstances, that means the AI might go 100% science now, then meets another civilization that is better in science, and it goes 100% culture, then it meets the next one and changes again and so on... so basically making 180 degrees turns more often than on vanilla. I don't think this is really efficient for winning and my two full games so far with this mod were acutally too easy. War is really strange on this; Montezuma e.g. in my last game had more than double military strenght than the second placed civ and still he didn't declare wars on anyone, instead he (and everyone else) watched me peacefully claim science victory. [1/2]