[from Steam workshop]
Raphael 21 Jan, 2019 @ 3:26pm
I think to really increase the challenge (compared to vanilla) the AI should concentrate on improving their power base in all regards, be it playing tall or playing wide (which bring on more wars for peaceful civs as long as they are "productive wars"). And it should be able to focus on several victory conditions (when it makes sense), so it can adapt when meeting new civs or when things just change for some reasons (e.g. other civ wins major war and suddenly leads in science) without having to completely start from scratch.
After all that's how I play, too. I never focus on only one victory condition, I build my empire through pragmatic decisions (war when it makes sense etc.) and then in late game I make a decision. And it usually works.
What's your experience? [2/2]
[from Steam workshop] Raphael 21 Jan, 2019 @ 3:26pm I think to really increase the challenge (compared to vanilla) the AI should concentrate on improving their power base in all regards, be it playing tall or playing wide (which bring on more wars for peaceful civs as long as they are "productive wars"). And it should be able to focus on several victory conditions (when it makes sense), so it can adapt when meeting new civs or when things just change for some reasons (e.g. other civ wins major war and suddenly leads in science) without having to completely start from scratch. After all that's how I play, too. I never focus on only one victory condition, I build my empire through pragmatic decisions (war when it makes sense etc.) and then in late game I make a decision. And it usually works. What's your experience? [2/2]