But I was hoping/wondering if we could add in a meter of sorts or an indicator/notification telling users that they're getting close to the maximum scene limit size? (which could include animations, audio and assets if that's the way it works)
I find this happens a lot when I've included a mixture of primitive shapes and assets that are fairly large (ie: 10,000kb to +69,000 kb). I don't add in 20 - 30 assets, it's usually 3 - 6 big files before Byldr crashes. When that happens, I can't go back into byldr and open up the same file at all. I usually just end up building again when this happens.
I was wondering if the website kind of knew that in a way? (Files being too large?) Because when I upload files that are larger, they don't populate on my dashboard as my latest asset compared to when I upload a smaller glb file.
Hello! I am using GLB files of various sizes:
But I was hoping/wondering if we could add in a meter of sorts or an indicator/notification telling users that they're getting close to the maximum scene limit size? (which could include animations, audio and assets if that's the way it works)
I find this happens a lot when I've included a mixture of primitive shapes and assets that are fairly large (ie: 10,000kb to +69,000 kb). I don't add in 20 - 30 assets, it's usually 3 - 6 big files before Byldr crashes. When that happens, I can't go back into byldr and open up the same file at all. I usually just end up building again when this happens.
I was wondering if the website kind of knew that in a way? (Files being too large?) Because when I upload files that are larger, they don't populate on my dashboard as my latest asset compared to when I upload a smaller glb file.