Hello, I could be doing something really wrong but Byldr has shut down after I do the following together:
Adding lots of assets - even primitive ones with transparent png textures
Adding triggers, actions, and physics, then moving the settings for the one hand and two hand options.
Including a button that allows me to switch between scenes in a byld. (The second scene which I connect to the default has almost as many actions, triggers, and buttons as my default scene)
Byldr doesn't allow me to open those bylds once it boots me out. It actually tries loading it, I can see the scene, but It won't load which makes me sad because I'd like to go back and delete some items thinking it could help make the build lighter.
Instead of loading scenes I decided to load a byld, and made the files lighter. I didn't fill it with too many of the previously mentioned things and that seemed to work (for teleporting to a new location).
I tried sticking with glb files, because I found early that fbx files and gltf files don't work very well for me. It seems that when I import them they also break Byldr, and I can't see the preview in the dashboard on the website. Sometimes the item stays at the bottom, a question mark appears, and the dashboard stays with me when the byld loads. I'm still very new at Blender so it could be I have too many polygons or something?
What can I do to make my bylds more efficient? and less likely to crash?
Hello, I could be doing something really wrong but Byldr has shut down after I do the following together:
Byldr doesn't allow me to open those bylds once it boots me out. It actually tries loading it, I can see the scene, but It won't load which makes me sad because I'd like to go back and delete some items thinking it could help make the build lighter.
Instead of loading scenes I decided to load a byld, and made the files lighter. I didn't fill it with too many of the previously mentioned things and that seemed to work (for teleporting to a new location).
I tried sticking with glb files, because I found early that fbx files and gltf files don't work very well for me. It seems that when I import them they also break Byldr, and I can't see the preview in the dashboard on the website. Sometimes the item stays at the bottom, a question mark appears, and the dashboard stays with me when the byld loads. I'm still very new at Blender so it could be I have too many polygons or something?
What can I do to make my bylds more efficient? and less likely to crash?