Open nazakomu opened 6 years ago
I doubt I can do anything to fix it.
The server still runs on normal speed, the timescale is only forced on a players using tas, which means that trigger_push will be triggered more often since you touch it more frames.
As the title says, boosters on maps are broken on the TAS style (tested in CS:S; I'm not sure about CS:GO). The lower you set the timescale, the higher your gravity becomes when getting boosted from jumping off of boosters.