Open psuong opened 4 years ago
I think one of the issues with this is trying to figure out how to update all the material property blocks. A couple of things I can think of is:
OrthographicRenderFeature
.I'm leaning towards option 1 since I can deprecate systems which update the translation/rotation/color. I think to reduce the number of material property blocks there are it would be a good idea to map reduce common materials and ones with custom properties should have their own. I'll have to figure out how to do it 🤔
Added a basic translation shader - need to try and mimic the default UI Shader and display the texture properly
Added stencil override support so that the new unlit shader looks similar to Unity's.
Vertical/Horizontal fill shaders added
Added support for radial fills :)
All fill options currently available. (Axis fill + 360 radial fill)