Ink230 / irongoon

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TotalStatsBounds more interesting uses #6

Open Ink230 opened 6 months ago

Ink230 commented 6 months ago

The TotalStatsBounds is to be used anywhere where TotalStatsPerLevel.RANDOMIZE_BOUNDS_PER_LEVEL is used. The original idea was to offer a 0% to 200% scaling of the base calculated amount or to let these bounds be customized.

Neither of these options feels good while playing. The deviance is high and extremifies the game. Either the game becomes too easy or it becomes too hard. Where the game is fun is when enemy stats and character stats balance out...which is what the .STOCK implementation is already doing.

Need to investigate if this can become an interesting, novel, or fun lever.

Ideas