Open niStee opened 9 months ago
This is the de facto standard for testing custom systems
It has a screen! -> Let's make it play Bad Apple! It is a CPU! -> Let's make a C-to-EXCEL-ASM16 compiler? Or should we get a bf compiler as well? The possibilities are endless...
If you can get around the 3Hz limitation by getting Excel to do the iterated calculations quicker ....... then this might get closer to doable.
Yes,try play bad apple on it
doom is 32-bit and this is a 16-bit cpu, you can probably run snes doom in this or mod doom to be 16-bit, but vanilla doom? nah
wait what,wasn't doom a 16-bit program running on MS-DOS?
doom is 32-bit and this is a 16-bit cpu, you can probably run snes doom in this or mod doom to be 16-bit, but vanilla doom? nah
wait what,wasn't doom a 16-bit program running on MS-DOS?
The earliest version of Doom and Doom II which was for DOS, which itself is a 16-bit operating system, used an internal utility called DOS/4GW which allowed entertainment software with 32-bit quality gameplay to run on a 16-bit operating system. This was all thanks to the minimum requirement for an Intel 386 processor which was the first 32-bit x86 processor. When Doom, Doom II and Final Doom were released onto Windows 95, Windows 95 itself was a hybrid 32-bit/16-bit operating system, though Doom95 itself was a Win32 application, and Windows 95 required a 32-bit x86 processor.
thats what i was wondering
Did you try running doom on it yet?