Inochi2D / inochi-creator

Inochi2D Rigging Application
BSD 2-Clause "Simplified" License
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[Feature Request] Draggable inverse kinematics for puppet positioning #367

Open Wh4tev3r opened 5 months ago

Wh4tev3r commented 5 months ago

Validations

Description

It would be useful if in the Animation Edit mode (not exclusive to) there's a feature that, other than adjusting the parameter manually, the nodes can be clicked and dragged to a desired position(and followed by its child nodes). I think it's called Inverse Kinematics (but draggable?). (Direct/Forward Kinematics is the one that's already available). Like 3D reference in Clip Studio Paint (not the 3D part, the "adjusting" part)

Suggested solution

Adding feature to the move tool that automatically adjust the connected node in Inochi Creator.

Alternative solution

No response

Additional Context

No response

Richardn2002 commented 1 month ago

To update you on this, a proper bone system will be introduced in the major 0.9 version, with the FABRIK algorithm being the IK solver. So stay tuned!