Open Grat10borg opened 1 year ago
I haven't tested this (all attempts to compile kept failing), but this may/may not help. This doubles the max value of the scaling - Probably overkill for most people, if I'm being honest.
diff --git a/source/session/scene/package.d b/source/session/scene/package.d
index 37ef86f..71958e4 100644
--- a/source/session/scene/package.d
+++ b/source/session/scene/package.d
@@ -426,7 +426,7 @@ void insInteractWithScene() {
targetScale = clamp(
targetScale+targetDelta,
0.25,
- 5
+ 10
);
if (targetScale != prevScale) {
@@ -492,7 +492,7 @@ void insInteractWithScene() {
targetScale = clamp(
targetScale+targetDelta,
0.25,
- 5
+ 10
);
}
Validations
Describe the bug
importing a pixelmodel only resized by 200% makes it extremely small in session even though it looks fine on creator
Reproduction
System Architecture
None
Operating System
Windows
Version
8.0
Logs
No response
Additional Context
No response