Inochi2D / inochi2d

Inochi2D reference implementation aimed at rendering 2D puppets that can be animated in real-time (using eg. facial capture).
BSD 2-Clause "Simplified" License
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Skeleton/Bone Node Types #13

Open LunaTheFoxgirl opened 2 years ago

LunaTheFoxgirl commented 2 years ago

Inochi2D should support 2D skeletons affecting part(s) with weights. Bones will be able to be affected by parameters for movement; as well as be affected by physics systems.

Additionally we should support forward and inverse kinematics for these bones.