Closed seagetch closed 1 year ago
This seems like it's approximately equivalent to the live2d "warp deformer" feature. The functionality is described here: https://docs.live2d.com/en/cubism-editor-manual/making-and-placement-of-warp-deformer/
Having this functionality would be very useful, it seems like it's used quite frequently in some live2d models.
This issue is closed by https://github.com/Inochi2D/inochi2d/pull/30
For some complex expressions like hair movement which consists of several parts, creating biding configuration for all facial angle are difficult.