Inochi2D / inochi2d

Inochi2D reference implementation aimed at rendering 2D puppets that can be animated in real-time (using eg. facial capture).
BSD 2-Clause "Simplified" License
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bug fix: reparenting of child node cannot update MeshGroup filter correctly. #41

Closed seagetch closed 1 year ago

seagetch commented 1 year ago

When moving child node from one parent to another, it couldn't update preProcessFilter and postProcessFilter correctly. This patch fixed the problem.