Inochi2D / inochi2d

Inochi2D reference implementation aimed at rendering 2D puppets that can be animated in real-time (using eg. facial capture).
BSD 2-Clause "Simplified" License
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[Feature Request] expressions parameter. #53

Closed 00pandora00 closed 9 months ago

00pandora00 commented 9 months ago

Validations

Description

expression parameter.

Suggested solution

the idea is simple: a type of parameter that when is on (1) show some elements, and when is off(0) hide them.

Note: i think live2d works in a similar way.

Alternative solution

Note2: i dont know if this characteristics is already in Inochi2d (if that is the case, helppppppp!!! i cant fine tutorials)

Additional Context

No response

seagetch commented 9 months ago

You can change opacity value from inspector panel to show/hide elements.

00pandora00 commented 9 months ago

You can change opacity value from inspector panel to show/hide elements.

true. but in principle I can't make animations with that (or at least I don't know how). I need to be able to control opasity the same way I control, for example, the eyes.

LunaTheFoxgirl commented 9 months ago

Opacity of elements can be adjusted by parameters, as such you can just bind the opacity of elements you want to hide and show to a parameter to do expressions.

00pandora00 commented 9 months ago

Opacity of elements can be adjusted by parameters, as such you can just bind the opacity of elements you want to hide and show to a parameter to do expressions.

how do i bind the opacity to a parameter? (I'm sorry for being so insistent, but I can't find tutorials)

LunaTheFoxgirl commented 9 months ago

In Inochi Creator

  1. Arm a Parameter
  2. Select the node you want to affect the opacity of using the right click menu, or the Nodes list
  3. In the inspector, adjust the opacity, the current keypoint of the armed parameter will then have that opacity change bound.
00pandora00 commented 9 months ago

In Inochi Creator

1. Arm a Parameter

2. Select the node you want to affect the opacity of using the right click menu, or the Nodes list

3. In the inspector, adjust the opacity, the current keypoint of the armed parameter will then have that opacity change bound.

thank youuuuu sooooooo muchhhhhh!!!!!!!