Closed Inori closed 5 years ago
Let's open a new issue. For QLIE engine, there's no need to repack the resources. The engine can read from the unpacked file, as override of the packed one. But you need to modify the exe a little. I don't remember how to modify the exe anymore because it's long time ago since I last play with this engine. You can do some binary compare between the two exe in this package
After all of that, you can pack the modified exe and resource files using some tools like MoleBox or enigmavb
Can you make a tutorial how to do it?
For QLIE engine, there's no need to repack the resources. The engine can read from the unpacked file, as override of the packed one. But you need to modify the exe a little.
Literally you will help a lot of Fan translation community, BTW we are working on princess lover! VN to be honest i did not understand anything on the package you post,
You can do some binary compare between the two exe in this package
i really want to know how to edit an exe on ollydbg. But i did not really have the bases, ;_; i only know how to speak Anime.
The tool posted barely have instructions, we dont know how to use it :/ not command line help ✌️
Yeah! Please tell me how to do it. My discord is @MichaelK#9472
@imKota Hey, can I add you? I need your solution on repacking qlie archive as a reference. Thanks.
@imKota Hey, can I add you? I need your solution on repacking qlie archive as a reference. Thanks.
Kota#1914
Hello, I need a copy for reference. Can you share it?
@liqueurs https://github.com/imKota/qliepack
@Inori There is one more question But according to another engine. I will write here. https://github.com/Inori/FuckGalEngine/tree/master/QLIE We are also engaged in the translation of "Koiken Otome" I was able to unpack resources, but with the packaging problem. Maybe you have any developments on QLIE. In particular, repacking archives version FilePackVer3.0
Originally posted by @imKota in https://github.com/Inori/FuckGalEngine/issues/38#issuecomment-484499800