Open Xaikii opened 7 months ago
Silent Mobs
Can already be done extensively with Mobs Properties Randomness, so no. Will add the chance to not emit a sound to MPR (not sure how feasible it is)
"Not sculking"
Don't understand this one. The warden has already been buffed.
Crawling Mobs
I had already thought about this, never started working on it but I'm afraid is not really possible with how mobs are coded.
Will definitely explore the idea of stafing to avoid attacks (like skellys already do)
Ninja Mobs
Not a job for mobs, more like a job for Witches.
Also particles disabled is 100% unfair.
Also also you can make a mob have a chance to spawn with potion effects with MPR.
"Lead me not"
Quite sure also this is not possible, but will definitely explore and try to implement.
If you do manage to get that last one working, you should be able to use leads on players LOL
"Not sculking"
Don't understand this one. The warden has already been buffed.
The idea behind it is that once a player has summoned a Warden they cannot brute-force deny the spawning of other Wardens.
Crawling Mobs
I had already thought about this, never started working on it but I'm afraid is not really possible with how mobs are coded.
Yeah the crawling itself would be hard to impossible, I was also thinking for alternatives. One I had in mind was a "Morph" like ability where they would half their size
Ninja Mobs
Not a job for mobs, more like a job for Witches. Also particles disabled is 100% unfair.
Might be something for Witches, true. The Particles disabled admittedly a bit unfair, but steps should still be played, so their sounds like growling. Truly unfair it gets when combined with Silent Mobs :' )
I got a few ideas on how to make some aspects harder :)