Insane96 / EnhancedAI

Creepers Breaching, Zombies Mining and Skeleton Sniping
https://www.curseforge.com/minecraft/mc-mods/enhanced-ai
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Mob Ideas #87

Closed RedRegion closed 1 year ago

RedRegion commented 1 year ago

I made a mod similar to this many years ago on bedrock and could not figure out how to port it over to java so I figured you can use some of this if you wanted, some of this stuff may be a repeater of things already in the mod though

All Hostile Mobs increased damage increased health movement speed matched the players walking speed view distance of 100 blocks and through walls Will not attack skeletons or pillagers if accidentally shot In addition to targeting players they also attacked Villagers, Animals, and Iron golems (before being hit first)

All Animals Would run away when the player and hostile mobs got to close

Item Changes Ender pearls would have a 50% chance of spawning an endermite Snow balls would give a player blindness for 1 second when hit (I don't think players can hit themselves with snowballs in java so this might be useless) Tnt would always cause a fire (same for minecraft tnt) Xp bottles give a substantial more ammount of xp

Blaze would shoot every .1 seconds for 2 seconds then recharge for 7 seconds

Cave Spider In addition to poisoning a player on hit they would also cause nausea

Creeper Yours already does what mine did and more, but just not all at once and at random intervals

Drowned Would outswim players by double the speed and throw their tridents much faster

Elder Guardian Would summon 2 Guardians to help it when it got below half health

Ender Dragon Moved much faster Fires its projectile much faster

Enderman Would blind players when it hit them

Endermite Would teleport like an enderman would

Evoker Would summon two vexes instead of the normal one at a time Can open doors

Ghast Would shoot faster Fireballs had a bigger explosion radius

Guardian had a bigger attack range

Husk hunger debuff increased to one minute

Iron golem Increased damage to compete with increased mob health Health increased to 150 to compete with harder hitting mobs

Magma Cube Would move quickly through lava to reach the player

Phantom Nothing changed (already annoying enough)

Pillager Would shoot from a longer range Would shoot slowness arrows Can open doors

Ravager Would break through common building blocks (block list is over 100 lines long so I won't paste it) Would let any hostile mob ride on it's back

Shulker The levitation effect was buffed to levitation V with the same duration

Silverfish The radius turning silverfish blocks back into regular blocks when hitting another silverfish was increased

Skeleton Can fire from a farther distance Would fire weakness arrows

Slime Could jump a little higher than normal

Spider All hostile mobs were able to ride on it's back When it hit a player it would apply nausea

Stray Could fire farther

Vex Nothing changed aside from the buffs all mobs got

Vindicator Will instantly break down doors

Villager Will run from all hostile mobs since all of the mobs target them now Would turn into a zombie villager when killed by any hostile mob or player

Witch Would randomly summon 3 zombies when fighting with a cap of 6 summoned at once

Wither Would move faster and fire more frequently

Wither Skeleton Nothing changed aside from the buffs all mobs got

Wolf Buffed hp and damage to compete with mob buffs

Zombie Will break down doors without randomly stopping, even if the player is not in sight

Other things I never got around to adding/testing Skeletons drawing out swords when getting approached by a player and then pulling their bow back out if the player started to run Making armor and weapons more common among zombies Witches would randomly buff other mobs A zombie would sometimes drop a silverfish when killed Spiders would sometimes spawn with a cave spider riding on their back Give some mobs specials or a boost when they went below half health Make ranged mobs smarter by trying to avoid shooting people in front of them Exploding arrows for skeletons >.> Pillagers could sometimes shoot firework rockets instead of arrows from their crossbows

Insane96 commented 1 year ago

Long comment ahead

increased damage increased health movement speed matched the players walking speed

No, Mobs Properties Randomness can do that and more.

view distance of 100 blocks and through walls

Can already be done

Will not attack skeletons or pillagers if accidentally shot

Already a thing, mobs don't attack eachother

That's something that I can add

Ender pearls would have a 50% chance of spawning an endermite

Endermites are just annoying.

Snow balls would give a player blindness for 1 second when hit (I don't think players can hit themselves with snowballs in java so this might be useless)

Nope, you can't, until the new Combat

Tnt would always cause a fire

Doesn't make sense and not really fit in the mod

Xp bottles give a substantial more ammount of xp

Already a thing in Survival Reimagined (former IguanaTweaks Reborn)

would shoot every .1 seconds for 2 seconds then recharge for 7 seconds

Can already be configured

In addition to poisoning a player on hit they would also cause nausea

Nausea is bad

Would outswim players by double the speed and throw their tridents much faster

They already swim faster, not a fan of trowing tridents faster

Elder Guardian, Ender Dragon and Wither

Progressive Bosses does what you suggested and more

Enderman

Stuff's already planned for them

Endermites

Useless mob, so useless that even buffing it wouldn't change a thing

Would summon two vexes instead of the normal one at a time

They already summon 2/3 iirc, and they are already annoying to deal with

Ghast

Already buffed and explosion radius can be changed with MPR

hunger debuff increased to one minute

Can be done with MPR

Part 2 coming soon lol

RedRegion commented 1 year ago

lol ty for the feedback, I knew most of it was bad but I just threw it all out there to see what you did and didn't like and to hopefully have a few things you could use

Insane96 commented 1 year ago

Iron golem Increased damage to compete with increased mob health Health increased to 150 to compete with harder hitting mobs

Magma Cube Would move quickly through lava to reach the player

Pillager Would shoot from a longer range Would shoot slowness arrows Can open doors

Ravager Would break through common building blocks (block list is over 100 lines long so I won't paste it) Would let any hostile mob ride on it's back

Shulker The levitation effect was buffed to levitation V with the same duration

Silverfish The radius turning silverfish blocks back into regular blocks when hitting another silverfish was increased

Skeleton Can fire from a farther distance Would fire weakness arrows

The first can already be done, don't like the second idea (And can also be done with MPR)

Slime Could jump a little higher than normal

Spider All hostile mobs were able to ride on it's back When it hit a player it would apply nausea

Stray Could fire farther

They already do

Vex Nothing changed aside from the buffs all mobs got

I would nerf them, stupidly small, hard to hit and deal too much damage

Vindicator Will instantly break down doors

Villager Will run from all hostile mobs since all of the mobs target them now Would turn into a zombie villager when killed by any hostile mob or player

Witch Would randomly summon 3 zombies when fighting with a cap of 6 summoned at once

They are already buffed enough

Wither Would move faster and fire more frequently

Just use Progressive Bosses lol

Wither Skeleton Nothing changed aside from the buffs all mobs got

Some changes are planned for them

Wolf Buffed hp and damage to compete with mob buffs

Zombie Will break down doors without randomly stopping, even if the player is not in sight

Skeletons drawing out swords when getting approached by a player and then pulling their bow back out if the player started to run

I don't like the idea of making Skeletons go melee

Making armor and weapons more common among zombies

Use MPR

Witches would randomly buff other mobs

This is already planned but not really easy to do

A zombie would sometimes drop a silverfish when killed

Nah, mobs are good already as they are

Make ranged mobs smarter by trying to avoid shooting people in front of them

Already done

Exploding arrows for skeletons >.>

Just install Archers Paradox and use MPR lol

Pillagers could sometimes shoot firework rockets instead of arrows from their crossbows

Insane96 commented 1 year ago

Moved this to #96