Closed RedRegion closed 1 year ago
Long comment ahead
increased damage increased health movement speed matched the players walking speed
No, Mobs Properties Randomness can do that and more.
view distance of 100 blocks and through walls
Can already be done
Will not attack skeletons or pillagers if accidentally shot
Already a thing, mobs don't attack eachother
That's something that I can add
Ender pearls would have a 50% chance of spawning an endermite
Endermites are just annoying.
Snow balls would give a player blindness for 1 second when hit (I don't think players can hit themselves with snowballs in java so this might be useless)
Nope, you can't, until the new Combat
Tnt would always cause a fire
Doesn't make sense and not really fit in the mod
Xp bottles give a substantial more ammount of xp
Already a thing in Survival Reimagined (former IguanaTweaks Reborn)
would shoot every .1 seconds for 2 seconds then recharge for 7 seconds
Can already be configured
In addition to poisoning a player on hit they would also cause nausea
Nausea is bad
Would outswim players by double the speed and throw their tridents much faster
They already swim faster, not a fan of trowing tridents faster
Elder Guardian, Ender Dragon and Wither
Progressive Bosses does what you suggested and more
Enderman
Stuff's already planned for them
Endermites
Useless mob, so useless that even buffing it wouldn't change a thing
Would summon two vexes instead of the normal one at a time
They already summon 2/3 iirc, and they are already annoying to deal with
Ghast
Already buffed and explosion radius can be changed with MPR
hunger debuff increased to one minute
Can be done with MPR
Part 2 coming soon lol
lol ty for the feedback, I knew most of it was bad but I just threw it all out there to see what you did and didn't like and to hopefully have a few things you could use
Iron golem Increased damage to compete with increased mob health Health increased to 150 to compete with harder hitting mobs
Magma Cube Would move quickly through lava to reach the player
Pillager Would shoot from a longer range Would shoot slowness arrows Can open doors
Ravager Would break through common building blocks (block list is over 100 lines long so I won't paste it) Would let any hostile mob ride on it's back
Shulker The levitation effect was buffed to levitation V with the same duration
Silverfish The radius turning silverfish blocks back into regular blocks when hitting another silverfish was increased
Skeleton Can fire from a farther distance Would fire weakness arrows
The first can already be done, don't like the second idea (And can also be done with MPR)
Slime Could jump a little higher than normal
Spider All hostile mobs were able to ride on it's back When it hit a player it would apply nausea
Stray Could fire farther
They already do
Vex Nothing changed aside from the buffs all mobs got
I would nerf them, stupidly small, hard to hit and deal too much damage
Vindicator Will instantly break down doors
Villager Will run from all hostile mobs since all of the mobs target them now Would turn into a zombie villager when killed by any hostile mob or player
Witch Would randomly summon 3 zombies when fighting with a cap of 6 summoned at once
They are already buffed enough
Wither Would move faster and fire more frequently
Just use Progressive Bosses lol
Wither Skeleton Nothing changed aside from the buffs all mobs got
Some changes are planned for them
Wolf Buffed hp and damage to compete with mob buffs
Zombie Will break down doors without randomly stopping, even if the player is not in sight
Skeletons drawing out swords when getting approached by a player and then pulling their bow back out if the player started to run
I don't like the idea of making Skeletons go melee
Making armor and weapons more common among zombies
Use MPR
Witches would randomly buff other mobs
This is already planned but not really easy to do
A zombie would sometimes drop a silverfish when killed
What
Spiders would sometimes spawn with a cave spider riding on their back
[ ] This is mean, i like
Give some mobs specials or a boost when they went below half health
Nah, mobs are good already as they are
Make ranged mobs smarter by trying to avoid shooting people in front of them
Already done
Exploding arrows for skeletons >.>
Just install Archers Paradox and use MPR lol
Pillagers could sometimes shoot firework rockets instead of arrows from their crossbows
Moved this to #96
I made a mod similar to this many years ago on bedrock and could not figure out how to port it over to java so I figured you can use some of this if you wanted, some of this stuff may be a repeater of things already in the mod though
All Hostile Mobs increased damage increased health movement speed matched the players walking speed view distance of 100 blocks and through walls Will not attack skeletons or pillagers if accidentally shot In addition to targeting players they also attacked Villagers, Animals, and Iron golems (before being hit first)
All Animals Would run away when the player and hostile mobs got to close
Item Changes Ender pearls would have a 50% chance of spawning an endermite Snow balls would give a player blindness for 1 second when hit (I don't think players can hit themselves with snowballs in java so this might be useless) Tnt would always cause a fire (same for minecraft tnt) Xp bottles give a substantial more ammount of xp
Blaze would shoot every .1 seconds for 2 seconds then recharge for 7 seconds
Cave Spider In addition to poisoning a player on hit they would also cause nausea
Creeper Yours already does what mine did and more, but just not all at once and at random intervals
Drowned Would outswim players by double the speed and throw their tridents much faster
Elder Guardian Would summon 2 Guardians to help it when it got below half health
Ender Dragon Moved much faster Fires its projectile much faster
Enderman Would blind players when it hit them
Endermite Would teleport like an enderman would
Evoker Would summon two vexes instead of the normal one at a time Can open doors
Ghast Would shoot faster Fireballs had a bigger explosion radius
Guardian had a bigger attack range
Husk hunger debuff increased to one minute
Iron golem Increased damage to compete with increased mob health Health increased to 150 to compete with harder hitting mobs
Magma Cube Would move quickly through lava to reach the player
Phantom Nothing changed (already annoying enough)
Pillager Would shoot from a longer range Would shoot slowness arrows Can open doors
Ravager Would break through common building blocks (block list is over 100 lines long so I won't paste it) Would let any hostile mob ride on it's back
Shulker The levitation effect was buffed to levitation V with the same duration
Silverfish The radius turning silverfish blocks back into regular blocks when hitting another silverfish was increased
Skeleton Can fire from a farther distance Would fire weakness arrows
Slime Could jump a little higher than normal
Spider All hostile mobs were able to ride on it's back When it hit a player it would apply nausea
Stray Could fire farther
Vex Nothing changed aside from the buffs all mobs got
Vindicator Will instantly break down doors
Villager Will run from all hostile mobs since all of the mobs target them now Would turn into a zombie villager when killed by any hostile mob or player
Witch Would randomly summon 3 zombies when fighting with a cap of 6 summoned at once
Wither Would move faster and fire more frequently
Wither Skeleton Nothing changed aside from the buffs all mobs got
Wolf Buffed hp and damage to compete with mob buffs
Zombie Will break down doors without randomly stopping, even if the player is not in sight
Other things I never got around to adding/testing Skeletons drawing out swords when getting approached by a player and then pulling their bow back out if the player started to run Making armor and weapons more common among zombies Witches would randomly buff other mobs A zombie would sometimes drop a silverfish when killed Spiders would sometimes spawn with a cave spider riding on their back Give some mobs specials or a boost when they went below half health Make ranged mobs smarter by trying to avoid shooting people in front of them Exploding arrows for skeletons >.> Pillagers could sometimes shoot firework rockets instead of arrows from their crossbows