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Insane96
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InsaneLib
Common and utility classes for my mods
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Crash on 1.20.1 forge
#25
NotTohm
closed
4 weeks ago
2
[BUG] 1.20.1 - crash when breaking an end crystal (punching, etc). World-corrupting crash.
#24
muggleorwizard
closed
1 month ago
10
Detected as virus
#23
festro
closed
5 months ago
1
Update: no longer incompatible or never was incompatible with Optifine
#22
Barerock
closed
8 months ago
1
entity.insanelib.area_effect_cloud_3D
#21
Dare-Demonai
closed
5 months ago
4
Game crashes when Optifine is installed 1.20.1
#20
PlushiePaladin
closed
1 year ago
5
Mixins File Missing Refmap
#19
ChristJohnson
opened
1 year ago
2
1.19 Crash
#18
lartts
closed
1 year ago
1
[1.19] Try and go for Annotion Based config
#17
Insane96
closed
1 year ago
0
[1.19] Prevent passing around Config continuously
#16
Insane96
closed
1 year ago
0
[1.19.x] MathHelper does not support RandomSource (IE Mojang's impl of Random) natively
#15
CDAGaming
closed
2 years ago
0
QoL request: hide 3d linger cloud form JADE
#14
Shibva
opened
2 years ago
0
Why did I reinvent the wheel?
#13
Insane96
closed
2 years ago
1
Crash after spider web launched near me
#12
Tyrius1
closed
2 years ago
6
[1.18.1] Ticking Entity Crash
#11
itsdinkd
closed
2 years ago
3
Rename Strings to ILStrings
#10
Insane96
closed
2 years ago
0
Extend the EXPLOSION_CREATE_FIRE tag to any entity
#9
Insane96
opened
3 years ago
0
Add a method to get current player speed ratio
#8
Insane96
closed
3 years ago
0
Add a thing to change jump mov factor based off speed
#7
Insane96
closed
3 years ago
0
Add something to remove zombies bonus health
#6
Insane96
closed
3 years ago
0
Add a global fix for follow range
#5
Insane96
closed
3 years ago
0
Add feature / module field to prevent the disabling of a feature
#4
Insane96
closed
3 years ago
0
When combined with When Dungeons Arise, the game hangs when generating certain structures
#3
andrewduong2001
closed
3 years ago
1
Recurring crashes
#2
InteJason
closed
3 years ago
6
Crash when attacking with melee
#1
InteJason
closed
3 years ago
1