When using high FOV settings on large, open terrains, the render depth will frequently be reset and occasionally issues will occur as a static limit of 8000 unique terrain cells is reached. Patching this will be nontrivial, but I think I can fix it by outright replacing the terrain module with a new one.
Due to the large amount of patch points present, it may be worth switching to a new method of loading patch points, which translates patch points from one engine version to others.
When using high FOV settings on large, open terrains, the render depth will frequently be reset and occasionally issues will occur as a static limit of 8000 unique terrain cells is reached. Patching this will be nontrivial, but I think I can fix it by outright replacing the terrain module with a new one.
Due to the large amount of patch points present, it may be worth switching to a new method of loading patch points, which translates patch points from one engine version to others.