Open Glowhyena opened 1 month ago
This should just be a MAX_CELLS_TO_RENDER
bump in terrain.h
again--from what I recall in prior conversation with another, the part of the code that resets the render depth is tied to some other terrain rendering, so should not be disabled lightly.
Can't the bug be fixed? I hope it will be! https://clips.twitch.tv/BlightedBraveTofuKlappa-Vvfg7MWk2wHhZdc9