Open GoogleCodeExporter opened 8 years ago
well i realize the subject was a bit off, and thought about the
buildordermanager a bit more. I believe it has a fair amount of bugs in a few
spots, but in reality the logic for the entire thing, including crystal/gas
supply, build times, worker pathing times, unit cost, production projections
for maximum build efficiency, and well everything else you account for is
pretty rough. I also realize how important fallthrough really is in a dynamic
game but the top bid should be enforced as soon as possible. also for some
reason, a single call to make a single unit can produce random amounts of units
being produced for non buildings.
Original comment by JoshHil...@gmail.com
on 20 Sep 2010 at 5:22
Original issue reported on code.google.com by
JHil...@gmail.com
on 1 Sep 2010 at 6:37