What steps will reproduce the problem?
1. Compile rev. 96 of BWSAL.
2. Start Brood War, use BasicAIModule as AI.
3. Create a game on Astral Balance, choose Terran for your race.
4. Wait for the AI to build some workers and a supply depot.
Behavior: game crashes after the first supply depot is finished.
Expected: game continues.
Debugging information:
Invalid memory access in the ConstructionManager.cpp at line 259.
Seems like b->type.tileHeight() addresses uninitialized memory.
---- CODE ----
this->placer->freeTiles(b->tilePosition, b->type.tileWidth(),
b->type.tileHeight());
---- CODE ----
Original issue reported on code.google.com by vasil...@gmail.com on 7 Sep 2009 at 6:28
Original issue reported on code.google.com by
vasil...@gmail.com
on 7 Sep 2009 at 6:28