Inspiaaa / UnityHFSM

A simple yet powerful class-based hierarchical finite state machine for Unity
MIT License
1.05k stars 121 forks source link

Trigger/Action should use a separate type #30

Open tomsseisums opened 1 year ago

tomsseisums commented 1 year ago

Most noticeable when using Enum's for Triggers/Actions: image

Feels weird that it's not possible to separate these two out.