Inspiaaa / UnityHFSM

A simple yet powerful class-based hierarchical finite state machine for Unity
MIT License
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Mention Support for Generic State Identifiers Higher Up in README #33

Closed sandsalamand closed 6 months ago

sandsalamand commented 1 year ago

Since this is something that should be done early to avoid having to rewrite a lot of code, I think it would be good to at least put a little hint higher up in the README that you're allowed to do this. I just saw this feature while looking for something more complex after already creating a bunch of states using strings. It's not a big deal to refactor, but I think it might save people time in the future if this was changed.

Inspiaaa commented 6 months ago

Hi @sandsalamand, thanks for the suggestion. I've added a hint regarding this in the Adding states section of the first example.