Open TdXYZ opened 6 months ago
Hi @TdXYZ, thanks for the feature request!
I didn't know about the Awaitable
feature in the latest versions of Unity. Your proposal to have a new state class that works with Awaitable
is a good idea!
As I'm quite close to releasing version 2.1, I'll implement it in the next version of UnityHFSM. By using C# preprocessor directives, I intend to stay compatible with older versions of Unity while also supporting the latest features.
I'll keep this issue open until I have implemented it.
Starting from Unity 2023.1, there is now an Awaitable class that makes it possible to use async/await functionality. It may be beneficial to add a sort of TaskState as an alternative to the CoState, as TaskStates could get around some of the limitations such as not being able to use lambdas,