GameParams holds a lot of miscellaneous information, mostly related to difficulty. All of this data should be synced when clients join the server to ensure they don't try to do things they're not supposed to and to ensure that the client-side predictions match the server.
GameParams
holds a lot of miscellaneous information, mostly related to difficulty. All of this data should be synced when clients join the server to ensure they don't try to do things they're not supposed to and to ensure that the client-side predictions match the server.