Open Axiverse opened 10 years ago
Same here - Windows 7, SDK 0.4. Oculus-Bridge doesn't recognize the DK2.
Same here on OSX, installed SDK 0.4 and Demo does detect the Oculus. Would be great if the bridge could be made compatible. Thanks!
I'm waiting for my DK2 to arrive, then I'll be able to work on getting this fixed.
great & thanx! Happy waiting ;-)
I just got mine taking a look now :)
hi @benpurdy what exactly do you have in your cinder_dir I am running into all kinds of issues getting this sucker to compile (find the path to cinder) Updated my path in the project settings to use my local relative path to cinder 0.8.5 but still is not finding any of the includes
nm got it
Alright been digging into this sucker quite a bit, and I think that it is totally doable. The Rift SDK changed quite a bit since the initial version of this tool was released, and the bit where we do the detection of the oculus and reading the values is going to need pretty much a total overhaul. That said it is nothing so crazy.
Just letting you all know. I need this tool for something that I am working on for DK2 so I will follow up with a PR with the needed patches.
Any update on this support? @samccone, your fork looks like there are no changes? Might have to throw my hat into the ring too to add support when I get a chance :)
hey @SoylentGraham getting the dev env setup was quite a bit tricker than I expected. I have something that is slightly closer to working but still very much failing.
I would appreciate any help :)
I'm using oculus rest right now, as someone's already done the work for the basics (and took 2 secs to add position data :). Once I've released the thing I'm doing I'll have a stab at this (OSX first) https://github.com/SoylentGraham/oculus-rest
oh snap, awesome @SoylentGraham :heart: :heart:
I'm eagerly waiting as well! Good stuff.
Just an update: I got an email today confirming that my DK2 is about to ship, hopefully I can get this issue resolved in the near future.
Great news - looking forward to this. Oculus-Bridge was great and made working with the DK1 & Three.js a breeze :)
Bump
Hey guys, any update on Oculus Bridge working with DK2?
Thanks!
Not from me, occulus-rest does everything I need for now (with three.js etc) and I'll be working on my own cross platform (and cross-device) solution for ajax/websockets, just won't be as pretty as this.
Thanks for the reply! Can please I ask how you're running Oculus-rest? I'm on Windows/DK2 - I've tried everything - but I can't get it to pick up the Oculus ..
Do you run 'oculus-restful.exe' from command prompt? Set Display Mode to "Extend Desktop"? The LED is staying resolutely orange for me :\ Should I be testing on 'webgl_geometry_minecraft_oculusrift.html'?
Thanks for your advice - all help is greatly appreciated!
Hi, Got the DK2 running now, but it's returning all zeros:
SEND: {"quat":{"x":0.0000000,"y":0.0000000,"z":0.0000000,"w":1.0000000},"euler": {"y":0.0000000,"p":-0.0000000,"r":0.0000000}} SEND: {"quat":{"x":0.0000000,"y":0.0000000,"z":0.0000000,"w":1.0000000},"euler": {"y":0.0000000,"p":-0.0000000,"r":0.0000000}}
Any thoughts? Thank you!
Probably not connected, I'll try windows later today. We should probably move this off this thread/repos, maybe create an issue in the oculus rest repository? (Mine or the original)
Hi, Oculus_Bridge is great, thank you! - Just wondering if DK2 support is still planned? Cheers!
Hi,
This Bridge binary might just save my life. Any updates on if it has been updated for DK2. It would be of immense help. Thanks !
batfood & tushrimali: If you're not stuck to a certain browser or environment, you might want to check out any WebVR supporting browser like Chromium (http://www.chromium.org/) or FireFox's nightly build (http://mozvr.com/) Chromium works like a charm for me with the DK2 (and DK1)
Checking on DK2 support,using SDK 0.5.1 and OSX Yosemite 10.10.3 and Oculus checkbox is not selected, only WS.
Is DK2 supported? The Oculus demo app works fine, but Oculus-Bridge doesn't pick it up.