IntelOrca / biorand

A randomizer for the classic Resident Evil games.
https://biorand.net
MIT License
81 stars 9 forks source link

RE3 - Low Audio For Some Tracks #490

Closed missingno1711 closed 1 year ago

missingno1711 commented 1 year ago

Version

v3.0.9

Seed

Any

Scenario

RE 3 (Jill)

Player Character

Any

What happened?

I'm not sure if I'm the only one encountering this, but whether I use randomized RE1, RE2, RECV, or my own custom bgm's, a lot of areas have them playing very quietly. I understand if that's a limitation on what track they replace and setting, but at this point I'm not very sure.

IntelOrca commented 1 year ago

The randomizer reduces the volume of BGM so that voices are more audible. The amount depends on the game. In RE 3 you can reduce the sound volume in-game, but the BGM volume is also the voice volume.

missingno1711 commented 1 year ago

I do notice that a lot of my custom bgms are lower than the base RE1, RE2, RE3 music. I did make them .ogg format (mono) basing on the quality of the prebuilt bgms you provided. Would you recommend I try .wav format?

Also, a little of topic question, do you have plans adding in more bgms? Such as.....RE Outbreak/RE Outbreak File 2?

IntelOrca commented 1 year ago

The format won't make a difference to volume. You can try modifying your BGM to be louder. The BGM that comes with biorand increases the size of the download quite a bit, and slows down deployment times. So I don't particularly want to go overboard with the BGM that is supplied. Players can provide as much of their own BGM as they like.

missingno1711 commented 1 year ago

Ok. I will try that out. Thank you!