Closed otamega72 closed 1 year ago
Double checked : The seed already had it own randomized m50ea020.wav , but the game used default (vanilla) wav .
50E: cutscene #0 contains ashley, carlos.re3r
DATA_A/VOICE/M50EA020.WAV [carlos] becomes Ashley59.ogg [ashley] (0.00-0.76)
Testing 50e m50ea020.wav (Carlos : "Yes!") in vanilla re3 (extract rofs version) : Even deleted m50ea020.wav , Carlos still can say "Yes ! " Maybe that voice is from data\sound*.vb , not from data_a\voice ?
When inspecting the last cutscene in process monitor, no sound file load is attempted when Carlos speaks, so it is probably from the VB data which I can't replace.
Version
3.1.6
Seed
R730-GUGU-XWHC48W509YG20QNRPEV6WZ1M8H00900HYZZZEXZYZZZZ
Scenario
RE 3 (Jill)
Player Character
random (Carlos RE3R)
What happened?
30e (CT Hall 1F 2 ) crashed 500 (Factory 1F cutscene) crashed (jump off the bridge scenario . Game no crash if select push nemesis )
FYI : removed biorand\data\re3\pld0\ kevin , krauser , leon.re6 , piers , regina , sheva , all 4 wesker
30e.500.zip
2) Is it possible to randomize 50e voice ? (m50ea020.wav) 50e voice.zip