IntelOrca / biorand

A randomizer for the classic Resident Evil games.
https://biorand.net
MIT License
83 stars 10 forks source link

RE 3, room 30E, 500 crash #630

Closed otamega72 closed 1 year ago

otamega72 commented 1 year ago

Version

3.1.6

Seed

R730-GUGU-XWHC48W509YG20QNRPEV6WZ1M8H00900HYZZZEXZYZZZZ

Scenario

RE 3 (Jill)

Player Character

random (Carlos RE3R)

What happened?

30e (CT Hall 1F 2 ) crashed 500 (Factory 1F cutscene) crashed (jump off the bridge scenario . Game no crash if select push nemesis )

FYI : removed biorand\data\re3\pld0\ kevin , krauser , leon.re6 , piers , regina , sheva , all 4 wesker

30e.500.zip

2) Is it possible to randomize 50e voice ? (m50ea020.wav) 50e voice.zip

otamega72 commented 1 year ago

Double checked : The seed already had it own randomized m50ea020.wav , but the game used default (vanilla) wav .

50E: cutscene #0 contains ashley, carlos.re3r

    DATA_A/VOICE/M50EA020.WAV [carlos] becomes Ashley59.ogg [ashley] (0.00-0.76)
otamega72 commented 1 year ago

Testing 50e m50ea020.wav (Carlos : "Yes!") in vanilla re3 (extract rofs version) : Even deleted m50ea020.wav , Carlos still can say "Yes ! " Maybe that voice is from data\sound*.vb , not from data_a\voice ?

IntelOrca commented 1 year ago

When inspecting the last cutscene in process monitor, no sound file load is attempted when Carlos speaks, so it is probably from the VB data which I can't replace.