IntelOrca / biorand

A randomizer for the classic Resident Evil games.
https://biorand.net
MIT License
81 stars 9 forks source link

RE 3, room 30E, 500 crash #630

Closed otamega72 closed 11 months ago

otamega72 commented 12 months ago

Version

3.1.6

Seed

R730-GUGU-XWHC48W509YG20QNRPEV6WZ1M8H00900HYZZZEXZYZZZZ

Scenario

RE 3 (Jill)

Player Character

random (Carlos RE3R)

What happened?

30e (CT Hall 1F 2 ) crashed 500 (Factory 1F cutscene) crashed (jump off the bridge scenario . Game no crash if select push nemesis )

FYI : removed biorand\data\re3\pld0\ kevin , krauser , leon.re6 , piers , regina , sheva , all 4 wesker

30e.500.zip

2) Is it possible to randomize 50e voice ? (m50ea020.wav) 50e voice.zip

otamega72 commented 11 months ago

Double checked : The seed already had it own randomized m50ea020.wav , but the game used default (vanilla) wav .

50E: cutscene #0 contains ashley, carlos.re3r

    DATA_A/VOICE/M50EA020.WAV [carlos] becomes Ashley59.ogg [ashley] (0.00-0.76)
otamega72 commented 11 months ago

Testing 50e m50ea020.wav (Carlos : "Yes!") in vanilla re3 (extract rofs version) : Even deleted m50ea020.wav , Carlos still can say "Yes ! " Maybe that voice is from data\sound*.vb , not from data_a\voice ?

IntelOrca commented 11 months ago

When inspecting the last cutscene in process monitor, no sound file load is attempted when Carlos speaks, so it is probably from the VB data which I can't replace.