IntelOrca / biorand

A randomizer for the classic Resident Evil games.
https://biorand.net
MIT License
81 stars 9 forks source link

Sponsored issue: Feature Request(In-Game Map) #646

Open NeptuneAtlas opened 11 months ago

NeptuneAtlas commented 11 months ago

What would be pretty convenient for the randomization of rooms such as doors as well as enemies. Is implementing a map that is updated to the randomized version of the actual level. This would be working for every random seed generation ideally. Item/enemy tracking within the map would be great as well.

Priority Support

mintycode

IntelOrca commented 11 months ago

Thank you for the suggestion, unfortunately, implementing this feature using the in-game map is unrealistic. It would need to be a 3rd party application (e.g. on another screen) such as biorand hooking into the memory. An overlay could also be created on the game, but would require a lot more work.

Such a project that creates a map as you progress already exists: https://github.com/themitosan/R3-Auto-Map-Gen

Something you might want to try out and see what you think.