IntelOrca / biorand

A randomizer for the classic Resident Evil games.
https://biorand.net
MIT License
85 stars 10 forks source link

Sponsored issue: Feature Request(In-Game Map) #646

Open NeptuneAtlas opened 1 year ago

NeptuneAtlas commented 1 year ago

What would be pretty convenient for the randomization of rooms such as doors as well as enemies. Is implementing a map that is updated to the randomized version of the actual level. This would be working for every random seed generation ideally. Item/enemy tracking within the map would be great as well.

Priority Support

mintycode

IntelOrca commented 1 year ago

Thank you for the suggestion, unfortunately, implementing this feature using the in-game map is unrealistic. It would need to be a 3rd party application (e.g. on another screen) such as biorand hooking into the memory. An overlay could also be created on the game, but would require a lot more work.

Such a project that creates a map as you progress already exists: https://github.com/themitosan/R3-Auto-Map-Gen

Something you might want to try out and see what you think.