Open NeptuneAtlas opened 1 year ago
Thank you for the suggestion, unfortunately, implementing this feature using the in-game map is unrealistic. It would need to be a 3rd party application (e.g. on another screen) such as biorand hooking into the memory. An overlay could also be created on the game, but would require a lot more work.
Such a project that creates a map as you progress already exists: https://github.com/themitosan/R3-Auto-Map-Gen
Something you might want to try out and see what you think.
What would be pretty convenient for the randomization of rooms such as doors as well as enemies. Is implementing a map that is updated to the randomized version of the actual level. This would be working for every random seed generation ideally. Item/enemy tracking within the map would be great as well.
Priority Support