I've checked the dgml file, and looks like the EMBLEM KEY is inside the shutter door at the back alley. I have the CRANK, but it can't be used before picking up the LOCKPICK in the STARS room, which requires the EMBLEM KEY that's locked inside the shutter door.
I could repair the tram, since the last part I need is the FUSE, so I could just find it and skip to the next area. I checked at the dgml map file and guess what? The FUSE is inside STARS office! XD
Either way, I'm really enjoying this mod. That's why I'm reporting this.
The emblem key is actually the hidden item on the bins which you can get during the day. The items in the shutter will never be ke items for reasons such as this.
Version
3.2.3 (5e89e20)
Seed
R730-VH2U-XNQH4HQ7Z9Y0003J00W000ZZZZZZZZZZZZZZZZZZZZZZZZZZZ
Scenario
RE 3 (Jill)
Player Character
Steve
What happened?
I've checked the dgml file, and looks like the EMBLEM KEY is inside the shutter door at the back alley. I have the CRANK, but it can't be used before picking up the LOCKPICK in the STARS room, which requires the EMBLEM KEY that's locked inside the shutter door. I could repair the tram, since the last part I need is the FUSE, so I could just find it and skip to the next area. I checked at the dgml map file and guess what? The FUSE is inside STARS office! XD
Either way, I'm really enjoying this mod. That's why I'm reporting this.
mod_biorand.zip