extract into [ biohazd 2 ] folder , run bio2.exe , select mod_bug , load save file.
mod_bug.zip
30A:
pl0/voice/stage3/v102.sap [n/a,announcer] becomes Umbrella2_announcer.ogg [announcer,announcer] (0.00-10.04)
Enemy type: ZOMBIE NAKED
3 / 3 enemies placed
[plot] Partner
[plot] announcer { flag 4:244 }
[trigger] wait 3 seconds
[trigger] wait for cut to be 3
[plot] 1 enemies walk in { flag 4:255 }
[trigger] wait 3 seconds
[trigger] wait for cut to be 3
[action] 1 enemies enter at { Id = 0 Tags = [door] Cut = 1 Position = (-15800,-1800,-16000,0) }
[plot] 2 enemies walk in { flag 4:45 }
[trigger] wait 11 seconds
[trigger] wait for cut to be 3
[action] 2 enemies enter at { Id = 0 Tags = [door] Cut = 1 Position = (-15800,-1800,-16000,0) }
Version
3.2.6 (8171900)
Seed
R721-0H1Z-ZWHH80CZYBFZ4JRY07XRPW9NE9HZZZZZZZZZZZZJ5J002U5K40RZ
Scenario
RE 2 (Leon B)
Player Character
Jim
What happened?
refer #785 119 <-> 30A <-> 401
extract into [ biohazd 2 ] folder , run bio2.exe , select mod_bug , load save file. mod_bug.zip
30A: pl0/voice/stage3/v102.sap [n/a,announcer] becomes Umbrella2_announcer.ogg [announcer,announcer] (0.00-10.04) Enemy type: ZOMBIE NAKED 3 / 3 enemies placed [plot] Partner [plot] announcer { flag 4:244 } [trigger] wait 3 seconds [trigger] wait for cut to be 3 [plot] 1 enemies walk in { flag 4:255 } [trigger] wait 3 seconds [trigger] wait for cut to be 3 [action] 1 enemies enter at { Id = 0 Tags = [door] Cut = 1 Position = (-15800,-1800,-16000,0) } [plot] 2 enemies walk in { flag 4:45 } [trigger] wait 11 seconds [trigger] wait for cut to be 3 [action] 2 enemies enter at { Id = 0 Tags = [door] Cut = 1 Position = (-15800,-1800,-16000,0) }