Open addy1997 opened 3 days ago
Hey @MartyG-RealSense,
could you suggest something?
Hi @addy1997 There is a specific order that Intel recommend applying the post-processing filters in. I have rearranged your list below into the Intel-recommended order.
dec_filter.process(depth); depth_to_disparity.process(depth); spat_filter.process(depth); temp_filter.process(depth); disparity_to_depth.process(depth); hfill_filter.process(depth); thr_filter.process(depth);
https://dev.intelrealsense.com/docs/post-processing-filters#using-filters-in-application-code
In regard to rendering to a Quest 3, you may find the detailed guide for Quest 2 at the link below to be helpful.
Issue Description
The point cloud surface generated by the camera is highly distorted and the edges are not preserved as well. How to generate a high quality point cloud surface for remotely rendering to a VR device (Meta Quest 3)?
Here's my modified code for obtaining the point cloud with post processing steps. Applying hole filling filter doesn't work either. I tried using filters in other libraries such as PCL but it worsened the results.