Open LukeMTheatrical opened 3 years ago
Hi @LukeMTheatrical
I'm having a similar problem with the Unreal Wrapper. I looked into this a little closer and it appears that when the T256 is connected (either on its own or with another camera) there is effectively a nullptr returned on the device. To replicate this:
1, Connect the camera before loading the example TestLevel of the Unreal Wrapper 2, Now in the World Outliner simply select the BP_RealSenseInspector
This will cause Unreal to crash. However, if you connect the camera after you selected the RealSenseInspector then Unreal would not crash and you are able to "refresh" the Hardware Inspector and the camera would show there. This would not be much help to you as you would still need to modify some of the codebase to get the appropriate data out of the T256 and use it for your tracking needs.
To start with, you'll have to extend the RealSenseInspector.cpp - ARealSenseInspector::GetDeviceDefaultProfileConfig() to include the T256 and handle it's profile data type (STREAM_POSE and FORMAT_6DOF) which also means you'll need to extend the RealSenseTypes.h which currently only covers a selected number of profiles.
You'll also have to think about modifying the ARealSenseInspector::Start() to cater for multiple input streams if you have more than 1 cameras connected and make sure that when you enable_stream on the T256 you enable the appropriate data i.e.: enable_stream(RS2_STREAM_POSE, RS2_FORMAT_6DOF);
Having said all of this I'm puzzled by why am still getting a nullptr on the T256 device. So if there is anyone who solved this problem before could reply, it would be much appreciated.
@MartyG-RealSense, Managed to dig a little deeper again today and I found that when URealSenseContext::QueryDevices() gets called the rs2_create_device(List, i, &e); returns a none valid rs2_device* RsDevice (only when the T256 is connected). Which means it's not getting added to the Devices array.
Is there anyone out there who knows about this? Appears as the call to rs2_create_device() requires an additional step that is missing for the tracker camera but I'm finding it hard to spot.
Issue Description
Hello there, I've been running into an issue with the Unreal Engine Wrapper. The issue being anytime I click on or try to work with the RealSenseInspector Blue Print, UE4 Crashes but only with the T265. I have a D435 and when that is plugged in the wrapper works correctly. : Things I have tried