Closed MaRf1Mm closed 8 months ago
Sadly, my DMA card isn't exactly working right now. I pushed an update to address this issue. I changed the BaseMovementInstance to be a smart pointer, which it should have already been, so there shouldn't be an error deconstructing it, it will do it automatically. I also updated whatever offsets and classes I could see were outdated. All of the BasePlayer fields seemed to be shifted by 16 bits(0xA). Since I couldn't test; some stuff could still be outdated.
Sadly, my DMA card isn't exactly working right now. I pushed an update to address this issue. I changed the BaseMovementInstance to be a smart pointer, which it should have already been, so there shouldn't be an error deconstructing it, it will do it automatically. I also updated whatever offsets and classes I could see were outdated. All of the BasePlayer fields seemed to be shifted by 16 bits(0xA). Since I couldn't test; some stuff could still be outdated.
No problem, take your time, I didn't even expect such a quick response. I'll go check the update and report back here if anything changes.
So, first off, this fixed the error and everything is now loading correctly. However, now every time the console outputs BAD DTB: PID=27548 DTB=40000007587a7000, errors pop up on the screen. Any ideas? Upd: Errors on screen disappear after some time but i still get this error in Rust DMA console
The bad PID issue is fine, don't worry about it. The text on the screen is saying that the console system interaction is incorrect. I will quickly look into that.
Good day, everything was working fine for 2 weeks, but after the recent update, this error started to appear (Exception thrown at 0x00007FFE20935BB6 (ntdll.dll) in RustDMA.exe: 0xC0000005: Access violation reading location 0xFFFFFFFFFFFFFFFF.) as well as (Unhandled exception at 0x00007FFE20A0F279 (ntdll.dll) in RustDMA.exe: 0xC0000374: A heap has been corrupted (parameters: 0x00007FFE20A787F0)). After which the console closes. Checking with the debugger, the error occurs on line 25 in BasePlayer.cpp. I checked and rechecked the offsets and everything from .scripts, they match with the recent game update. I've been trying to solve the problem for 4 hours and decided to seek help here, I would be grateful for any advice.