I'm 99.9999% certain that this is me just being an idiot again, but maybe you guys can help me find the issue. (also, there's a mini bug report here as well) It was actually a mixture of bugs and me being an idiot.
Bug report template (Follow this template unless you are making a feature request.)
Description of the problem:
There's a minor bug that I've found with the item-drop flag, which is that if "item-drop" is set to false, then it allows items, while if it's set to true then it disables them.
How to replicate:
Do /p flag set item-drop true and try to drop an item.
Make sure you've completed the following steps (put an X between of brackets):
[X] Include /plot debugpaste
[X] Made sure there aren't duplicates of this report (Use Search)
[X] Made sure you're using an updated version of PlotSquared
[] Made sure the bug/error isn't caused by any other plugin
~~Now for the issue that I've narrowed down to be quantum tunneling...
So I have two servers of interest to this situation, a main, public server and a development server which is a clone in nearly every way (except for some MySQL plugins using SQLite and the actual player/world data of the main server). Earlier today, I've found that the item-drop flag didn't work. At all. It wouldn't preform its action with the flag unset, set to true, or set to false. So I then tried it on my development server, which has the exact same plugins configured in nearly the exact same way (once again, with the exceptions being some plugins being switched to using SQLite instead of MySQL and references to worlds). On the development server, however, the flag preformed how I described in the bug report above. Here's the debug paste for the dev server (with the buggy item-drop) and here's the debug paste for the main server (with an entirely broken item-drop). I understand if you don't want to help with this situation considering how specific it is, but thanks in advance if you do.~~ Figured out what it was, but I'll make separate issues.
I'm 99.9999% certain that this is me just being an idiot again, but maybe you guys can help me find the issue. (also, there's a mini bug report here as well)It was actually a mixture of bugs and me being an idiot.Bug report template (Follow this template unless you are making a feature request.)
Debug paste link: http://hastebin.com/adesowiciv
Description of the problem: There's a minor bug that I've found with the item-drop flag, which is that if "item-drop" is set to false, then it allows items, while if it's set to true then it disables them.
How to replicate: Do /p flag set item-drop true and try to drop an item.
Make sure you've completed the following steps (put an X between of brackets):
/plot debugpaste
~~Now for the issue that I've narrowed down to be quantum tunneling... So I have two servers of interest to this situation, a main, public server and a development server which is a clone in nearly every way (except for some MySQL plugins using SQLite and the actual player/world data of the main server). Earlier today, I've found that the item-drop flag didn't work. At all. It wouldn't preform its action with the flag unset, set to true, or set to false. So I then tried it on my development server, which has the exact same plugins configured in nearly the exact same way (once again, with the exceptions being some plugins being switched to using SQLite instead of MySQL and references to worlds). On the development server, however, the flag preformed how I described in the bug report above. Here's the debug paste for the dev server (with the buggy item-drop) and here's the debug paste for the main server (with an entirely broken item-drop). I understand if you don't want to help with this situation considering how specific it is, but thanks in advance if you do.~~ Figured out what it was, but I'll make separate issues.