Hi,
I'm able to install and import particles into Blender 2.80. I'm using the .bgeo file format and the following field names: id, position, pscale.
When I import the particles into Blender, they appear correct and I am able to animate through the frames in layout mode.
However, as soon as I change certain settings, e.g. turn off physics for the particle system, the particles blow up and get scattered all around the place. If I do not change anything and just render the sequence of frames straight away, there also appears to be some gravity/physics/collision detection applied and the particles do not end up rendered as initially shown in the layout editor. They fall through the ground plane or sometimes get split and go in different directions.
I realize this might not be an issue with the import script itself, but would someone happen to know what might be causing this?
Hi, I try to take a look at this. However, I have the feeling that it was never intended to load particle data to Blender and that it is not that easy to turn off the internal physics engine.
Hi, I'm able to install and import particles into Blender 2.80. I'm using the
.bgeo
file format and the following field names:id
,position
,pscale
.When I import the particles into Blender, they appear correct and I am able to animate through the frames in layout mode.
However, as soon as I change certain settings, e.g. turn off physics for the particle system, the particles blow up and get scattered all around the place. If I do not change anything and just render the sequence of frames straight away, there also appears to be some gravity/physics/collision detection applied and the particles do not end up rendered as initially shown in the layout editor. They fall through the ground plane or sometimes get split and go in different directions.
I realize this might not be an issue with the import script itself, but would someone happen to know what might be causing this?