Hello,
I was running the code in the MacOS Ventura, with forward compatible mode by enabling the following code in MiniGL.cpp.
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3); glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3); glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE); glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GLFW_TRUE);
With this, I am able to open the GUI window atleast, but not able to render anything in the viewport. With respect to the OpenGL compatibility, I am able to run the OpenGL Hello Triangle code properly in the same system. Do you have any idea what might be wrong, or some changes I may have to do?
Hello, I was running the code in the MacOS Ventura, with forward compatible mode by enabling the following code in MiniGL.cpp.
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3); glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3); glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE); glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GLFW_TRUE);
With this, I am able to open the GUI window atleast, but not able to render anything in the viewport. With respect to the OpenGL compatibility, I am able to run the OpenGL Hello Triangle code properly in the same system. Do you have any idea what might be wrong, or some changes I may have to do?