In the CosseratRod sample scene, setting both bending stiffnesses and torsion stiffness to zero (so that only stretch/shear constraints take effect) and reducing the segment length by one order of magnitude (in the source code) causes very weird behavior of the rod, twisting around itself in a snake-like fashion instead of swinging freely. Only when the rod elements are long enough does the rod behave as expected.
Could this be caused by the inertia tensor of the rod being approximated by a scalar weight? Or is it a bug in the implementation?
Hi,
In the CosseratRod sample scene, setting both bending stiffnesses and torsion stiffness to zero (so that only stretch/shear constraints take effect) and reducing the segment length by one order of magnitude (in the source code) causes very weird behavior of the rod, twisting around itself in a snake-like fashion instead of swinging freely. Only when the rod elements are long enough does the rod behave as expected.
Could this be caused by the inertia tensor of the rod being approximated by a scalar weight? Or is it a bug in the implementation?