InteractiveComputerGraphics / SPlisHSPlasH

SPlisHSPlasH is an open-source library for the physically-based simulation of fluids.
https://splishsplash.physics-simulation.org/
MIT License
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How to build a mesh based on particles #27

Closed PavelBlend closed 5 years ago

PavelBlend commented 5 years ago

How to build a mesh based on particles? To get the output polygonal object, instead of particles. What did you use to create meshes in these simulations?: https://youtu.be/elZieJNBYqk

janbender commented 5 years ago

We use the emPolygonizer which is a tool that reconstructs the surface using a Marching Cubes method. However, the developer of this tool told me last week that we won't continue developing this tool and even took it offline.

PavelBlend commented 5 years ago

Are you planning to write your own polygonizer in the future?

janbender commented 5 years ago

Yes, we will definitely do this. However, this will take a while.