Open mroglic opened 1 week ago
I think it is not possible connect to the tuio simulator with multiple clients. Thats because the simulator uses udp connection and allows only one connection to a single port. If you would use a simulator which supports websocket it should be no problem to connect with multiple clients using websocket to a single tuio sender.
Our ScapeTangibles support websocket and multiple udp destinations. So with them it would be possible to connect multiple clients.
Best regards.
This TUIO simulator supports websockets: https://github.com/InteractiveScapeGmbH/TUIO11_Simulator
This is working great with multiple clients, thanks!
Hi @eqbic ,
Does this library allow multiple clients to listen to the same events from one TUIO device? Also is there a way to get connection status from TUIO Session?
At the moment, I am testing with the TUIO Simulator (https://github.com/gregharding/TUIOSimulator), and it seems that events are only registered for the Unity client that connects first, leaving the second client without any TUIO messages. I also tried to find a 'broadcast' option in the simulator but didn't find one. Also does ScapeTangible have this option?
Do you have any suggestions on how to overcome this?
Thanks!