InteractiveScapeGmbH / TuioUnityClient

MIT License
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Simulate Unity clicks #16

Open mroglic opened 1 month ago

mroglic commented 1 month ago

What would be your recommended workflow to simulate Unity clicks (onClick button event, for example)? Should I listen to TUIO cursor events and develop logic based on its add/remove events (in short timeframe I guess), or there is already an existing workflow for this?

Thanks a lot!