What would be your recommended workflow to simulate Unity clicks (onClick button event, for example)? Should I listen to TUIO cursor events and develop logic based on its add/remove events (in short timeframe I guess), or there is already an existing workflow for this?
What would be your recommended workflow to simulate Unity clicks (onClick button event, for example)? Should I listen to TUIO cursor events and develop logic based on its add/remove events (in short timeframe I guess), or there is already an existing workflow for this?
Thanks a lot!