Intercoders-nl / procfw

Automatically exported from code.google.com/p/procfw
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PRO-C/C2 Plugin doesn't show up #595

Open GoogleCodeExporter opened 8 years ago

GoogleCodeExporter commented 8 years ago
What steps will reproduce the problem?
1. Place plugins in SEPLUGINS folder
2. Write in activation line in .txt
3. Open VSH, reset, Open VSH, Open recovery, open "Plugins"

What is the expected output? What do you see instead?
Expected: Plugins show up/are activated/recognized by program
Achieved: Open Plugins menu, only thing in it is the <Back option

What version of the product are you using? On what operating system?
Started Pro-C, then updated to Pro-C2, PSP 6.60 FW, Model: 03g

Please provide any additional information below.
So here's the issue, in all the gory detail:
I started using the PRO-C a while back, prolly early 2013 or so, I'm not sure. 
Recently I was wanting to see if I could use plugins like PRXshot, CWCheat, 
CFE, etc. Went through all the instructions on every board that told me how to 
make the root folder setup and what lines of code I needed to put in to make 
things work. Checked every possible issue I could think up and half a dozen 
more on the PRO-C firmware. Nothing worked. Upgraded to the PRO-C2 firmware and 
still nothing. SO, I opened up the VSH to see if the psp is even seeing the 
plugins whatsoever. The plugins option in the recovery window showed me that 
none of the plugins even exist insofar as the CFW is concerned.  Is there any 
way to fix this, is there something I may have missed to begin with, what am I 
doing wrong? I know my PSP has the SEPLUGINS folder in the root, same with my 
ISO and SDK folders, no other problems occur whatsoever.

Original issue reported on code.google.com by ReApEr66...@gmail.com on 6 Sep 2014 at 3:44

GoogleCodeExporter commented 8 years ago
Most probably you didn't name the .txt files properly.
The text files containing full pathnames for plugins are as follows:
game.txt - plugins enabled in games
vsh.txt - plugins enabled in the XMB
pops.txt - plugins enabled in the PSOne Emulator.

make sure the paths are properly typed in those text files as well.

Original comment by piotrekhenry on 12 Sep 2014 at 7:23

GoogleCodeExporter commented 8 years ago
Also make sure you have the seplugins folder on the root of your MS. not in 
MP_ROOT folder.
Check if your Plugins support is enabled in recovery menu>advanced.

Original comment by piotrekhenry on 12 Sep 2014 at 7:25

GoogleCodeExporter commented 8 years ago
I apologize if i was unclear about this, but I had already assumed one or the 
other of those was the problem when I'd begun, and already tried bith of the 
issues. Original folder creation fo SEPLUGINS folder was in the MS root folder 
just like the ISO folder is. And i have tried every variation of these .txt 
file names and put the filepath names just as shown by the verified working 
guides. Ergo, my posting here. I dont mean this to sound rude or disrespectful, 
I had just assumed that my initial post covered these types of simple mistakes 
as things ive already checked before showing up here. And as for checking in 
the ecovery menu, i had made sure it was turned on before i began attempting to 
work these plugins into the program.

Original comment by ReApEr66...@gmail.com on 12 Sep 2014 at 11:57