i only released the script here, you need to set up the scene, characters and animations on your own. If you'd like the characters to move their mouth when talking you could add code that plays an animation while the audio is playing to the method "private IEnumerator Speak(Dialogue d)"
i only released the script here, you need to set up the scene, characters and animations on your own. If you'd like the characters to move their mouth when talking you could add code that plays an animation while the audio is playing to the method "private IEnumerator Speak(Dialogue d)"