The current implementation is "Slow", meaning it uses a large amount of time (2-4 ms) for some basic stuff. This can be fixed one of two ways. One being porting this to golang, Rust, or C++.
This is mainly due to the fact that I plan on adding some pretty beefy things such as a custom search algorithm for dealing with the fact that paths are left behind yourself and they also get picked up unless you eat food.
The current implementation is "Slow", meaning it uses a large amount of time (2-4 ms) for some basic stuff. This can be fixed one of two ways. One being porting this to golang, Rust, or C++. This is mainly due to the fact that I plan on adding some pretty beefy things such as a custom search algorithm for dealing with the fact that paths are left behind yourself and they also get picked up unless you eat food.