Originally "C# Synth Project" at site: http://csharpsynthproject.codeplex.com/ This is now gone, so wayback: https://web.archive.org/web/20151110123619/http://csharpsynthproject.codeplex.com/ I think some changes from below topic were used when adapting to Unity. https://forum.unity.com/threads/unitysynth-full-xplatform-midi-synth.130104/ Hard to recall exactly as AudioSynthesis.dll was last updated in 2015. I made some changes also. I no longer had the code for this on hand. I eventually located project on one of my old HDDs. Took some effort to find. Having this in code will allow fixing issue in Turkish language found by TheLacus and reported in below forum reply. Affecting code is in SoundFont.cs. https://forums.dfworkshop.net/viewtopic.php?p=52754#p52754 Removed AudioSynthesis DLL and music still plays OK. It's the same plugin, just not in DLL form. Still need to apply TheLacus' suggested fix for Turkish and test everything. Putting it all in a branch for now. It's all self-contained so can be merged at any time when ready.
Originally "C# Synth Project" at site: http://csharpsynthproject.codeplex.com/ This is now gone, so wayback: https://web.archive.org/web/20151110123619/http://csharpsynthproject.codeplex.com/ I think some changes from below topic were used when adapting to Unity. https://forum.unity.com/threads/unitysynth-full-xplatform-midi-synth.130104/ Hard to recall exactly as AudioSynthesis.dll was last updated in 2015. I made some changes also. I no longer had the code for this on hand. I eventually located project on one of my old HDDs. Took some effort to find. Having this in code will allow fixing issue in Turkish language found by TheLacus and reported in below forum reply. Affecting code is in SoundFont.cs. https://forums.dfworkshop.net/viewtopic.php?p=52754#p52754 Removed AudioSynthesis DLL and music still plays OK. It's the same plugin, just not in DLL form. Still need to apply TheLacus' suggested fix for Turkish and test everything. Putting it all in a branch for now. It's all self-contained so can be merged at any time when ready.